tag:blogger.com,1999:blog-33808405349566843272024-03-19T01:23:43.574-07:00Blog of the Sleepless MindThe blog of Writer, Video Editor, and Visual Effects Professional Jeffrey Zweig IIAnonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.comBlogger162125tag:blogger.com,1999:blog-3380840534956684327.post-17628829731642709012015-04-20T16:30:00.002-07:002015-04-20T16:30:37.098-07:00Development Journal - James Remastered - In progress<div class="description" style="color: #2c3635; font-family: Verdana, sans-serif; font-size: 12px; font-stretch: normal; line-height: 1.5;">
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As I've been learning more about what ZBrush can do, I decided to experiment going between Cinema 4D and zbrush to clean up the James model. He had a lot of issues in his mesh, especially with his face, which didn't come out very well when I built it from scratch. The image below is after plugging some holes, removing a bunch of skewed polygons, some remeshing, and some fine tuning. His face looks a lot cleaner, though it's not done yet, but I think it's a vast improvement from where it came from. </div>
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I will probably end up importing the entire model into ZBrush to clean up the jacket, hair, and anything else that I had not build myself, and paint him in there as well, to hopefully give him a more natural look. Time will well, as I also quest to learn another program this month - Maya.<br /><div class="separator" style="clear: both; text-align: center;">
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Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-84023649584046658342015-04-11T22:29:00.001-07:002015-04-11T22:29:18.971-07:00Development Journal - Alien Sorry for the lack of updates. Been busy with my various work avenues, but I have been doing a lot of work in a program called ZBrush as of late. It's a 3D sculpting program (think clay modeling but digitally) used a lot for video game characters. It's a program I've known about for years but until recently never had a reason or a computer powerful enough to handle it. Now I do, and I got a hold of a copy and finally been digging into learning it!<br />
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My first project was following a basic tutorial for creating this cartoonish alien. Suffice to say, I didn't exactly follow the tutorial as it intended. I have a few work in progress images, and my final one. It's something I've been working on, on and off, for the last month and I'm finally ready to move on from this guy. I might come back to him if I have something else for him, but for now he remains as he is. If it is a he. Might be a she. If there even is a gender to be had in this case.<br />
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<br />Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-58277545591133241632015-03-08T21:29:00.003-07:002015-03-08T21:29:31.275-07:00Development Journal - Private Jet SceneThere is a scene at the end of the trailer involving a private jet. I searched high and low for a model of a jet with an interior so I didn't have to start completely from scratch. Luckily I found this one.<br />
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I used the Cass model here since I didn't want to waste a bunch of time trying to precisely measure things out in this situation. I adjusted the plane to fit her size. Later, I will add the other characters and form their height around her to be as accurate as possible.<br />
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I used interior seats and other components as a rough guideline for what I was going to do. In this case, a fancy personal jet that was constructed into a small house/office. However, for this scene, we're sticking to the equivalent of a meeting room.<br />
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I modified a few of the seats I didn't need, and eventually deleted the entire model when I constructed the basic stage. Once I had my stuff in place, it was time to start some building, and then preliminary lighting. I built tables first, to give a work surface to the characters.<br />
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The lights are somewhat based on a light bar, though I was not inspired by anything in particular when I built it. Quick and easy was the key. I also built some storage cabinets and a computer station, and reused a kitchen-like thing to add something else to the room.<br />
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After creating and lighting the area, this is where we are so far. So far, I'm liking where things are going. After a few more props made, some material placement and lighting, we are close to the final scene, though details need to be fleshed out before it's ready.</div>
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Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-82754528703202304722015-03-07T17:02:00.000-08:002015-03-07T17:02:00.657-08:00Developer Journal - Town of Jurgin3 - Pt 2<div class="separator" style="clear: both; text-align: left;">
We now begin populating the store with furniture and props. I had an easier time finding stuff online to use so that made things move a lot faster. Some had their own materials to work with, while others I had to use place holders, or borrow from others. <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiUqmJXQYH6gnBMouh5fJNVL6DbPBhbZb7bfi4quGh-CUjG5vBzH7F6ebrzBkThPx8Zt8pMXa7WLqxQFDoGXqWu1HeURZg7R_gFj8TtDtzJxcy5mMLOT5-HxbuaSmUd-8SvPsl6pmC1o4/s1600/j+stage+7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiUqmJXQYH6gnBMouh5fJNVL6DbPBhbZb7bfi4quGh-CUjG5vBzH7F6ebrzBkThPx8Zt8pMXa7WLqxQFDoGXqWu1HeURZg7R_gFj8TtDtzJxcy5mMLOT5-HxbuaSmUd-8SvPsl6pmC1o4/s1600/j+stage+7.png" height="179" width="320" /></a></div>
Another angle of the store, with the beginning of a front display window where some more props will be. <br />
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After doing some of the rough stuff with the store and diner, I started making more mods to the surrounding buildings that would also be in the shot. Here, we have a warehouse...<br />
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And here is a rendered shot of the church and of another building that is next to the store. This is not the angle we'll be shooting from, thus why there is a gaping hole in the wall of the church. </div>
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<br />Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-70421441039786621552015-03-07T12:06:00.000-08:002015-03-07T12:06:26.995-08:00Development Journal - Toek Residence Taking a break from the Jurgin set, I decided to move ahead and create a single room set for one of the party members we're introducing. Building the foundation using the house preset was easy, and finding most of the props online was pretty painless. I only had to make one prop for the whole set at the time of this post. <div>
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The most challenging aspect is getting the lighting down right now. I'm using a sky preset which includes a sun, and is very customize-able, though it looks like I still have to add lights to create the shadows I seek. I'll need to learn more about the preset options for it before I'll get to to where I want it. <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFqC676ryvS6zNYW4BGyVlBKDZi4FN6YrNR78ChXby-su9IZQi6G1SMNe5J2ME5XHOHAnfyM1FCxo-oXu7jfWzEMo7jeNFGgSFbJwJxGx9tfuS7LQkuU9tG0nQbqSvd0Wg54MusdURWDA/s1600/t+stage+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFqC676ryvS6zNYW4BGyVlBKDZi4FN6YrNR78ChXby-su9IZQi6G1SMNe5J2ME5XHOHAnfyM1FCxo-oXu7jfWzEMo7jeNFGgSFbJwJxGx9tfuS7LQkuU9tG0nQbqSvd0Wg54MusdURWDA/s1600/t+stage+1.png" height="178" width="320" /></a></div>
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This image below is close to what the shot will look like when it's finished. I'm going to try to add another area light to help illuminate the character in the frame better. There's still a few more details I'd like to add and refine, and the character in the shot is still in it's early stages, but this is close to the shot we'll be seeing in the trailer, sans animation and camera movements. </div>
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Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-81796693303995143672015-03-03T23:42:00.000-08:002015-03-03T23:42:00.536-08:00Development Journal - The Town of Jurgin Pt 1<div class="separator" style="clear: both; text-align: left;">
The Town of Jurgin is one of the major locations of the series. It is a small dusty-ish town that has sprinkles of new "alien" technology. There will also be two scene being shot in the interiors of two of the buildings, where at least one shot we shoot from the inside of a diner to show the street. This will be by far the most time consuming build on a number of levels.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKokbJhzBaWteQ27HXef1jlXERlJvUCdjRiYuiS3_Tm3tydIhDbHo0RnLbU89HJifI2t_cd1vG9POAGxLKYKV4B_wXbanbh0gXtbmQpQ5tBVVw7JVUpf_OZb9TAI2epxr7vbZqUieRels/s1600/j+stage+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKokbJhzBaWteQ27HXef1jlXERlJvUCdjRiYuiS3_Tm3tydIhDbHo0RnLbU89HJifI2t_cd1vG9POAGxLKYKV4B_wXbanbh0gXtbmQpQ5tBVVw7JVUpf_OZb9TAI2epxr7vbZqUieRels/s1600/j+stage+1.png" height="179" width="320" /></a></div>
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For a base I had put raw blocks to give an idea of where buildings would be placed in the space, and put in temporary "poles" that would late become utility poles or street lights. I then found some free buildings online and integrated them into the scene. This way I Can get a feel for the architecture I'm setting up and give myself something to go off of when I design the diner and the store </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy2eKZPJsgN2j8txdK7_r4_ivQD52qgkVymfvUZoINZlYzqAA5SgXi-6GfzTqw2uqZnwYkN_7Zby_05fBcJqYwXeBixDmFj7NCh3ojaaIGsNqn6vFyprRS8DO23iy4t_IM35eSAs03zuw/s1600/j+stage+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy2eKZPJsgN2j8txdK7_r4_ivQD52qgkVymfvUZoINZlYzqAA5SgXi-6GfzTqw2uqZnwYkN_7Zby_05fBcJqYwXeBixDmFj7NCh3ojaaIGsNqn6vFyprRS8DO23iy4t_IM35eSAs03zuw/s1600/j+stage+2.png" height="179" width="320" /></a></div>
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This is down the street, working on a lamp post, and the dummies are in place to help give us height reference. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMUMwYvgMevxuDwtnEFwr42CStur5tg7pwDB3pxgbQzdpmGhutXx3GTRWNEgKyzcxkQadPVdY5AvCbsCGz1IoI_whvQ9q54ufmTdvuMyQ657ErJUEVGPCzcUObLsMQdW50JaNZOSfsJDM/s1600/j+stage+3A.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMUMwYvgMevxuDwtnEFwr42CStur5tg7pwDB3pxgbQzdpmGhutXx3GTRWNEgKyzcxkQadPVdY5AvCbsCGz1IoI_whvQ9q54ufmTdvuMyQ657ErJUEVGPCzcUObLsMQdW50JaNZOSfsJDM/s1600/j+stage+3A.png" height="178" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-1XYZkfjqjDLQplUtpjkLohus2gvg0IBZeE19QsYcSLscBH9Yoo0w73RZI7tBEXBLq_6UrgDapXreQpYWo9iP_GhaVfoSP81nnPY4MHJobNmOXds_yuz0Pz8EPWGh_aSZ-XGOeLxBzzI/s1600/j+stage+4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-1XYZkfjqjDLQplUtpjkLohus2gvg0IBZeE19QsYcSLscBH9Yoo0w73RZI7tBEXBLq_6UrgDapXreQpYWo9iP_GhaVfoSP81nnPY4MHJobNmOXds_yuz0Pz8EPWGh_aSZ-XGOeLxBzzI/s1600/j+stage+4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-1XYZkfjqjDLQplUtpjkLohus2gvg0IBZeE19QsYcSLscBH9Yoo0w73RZI7tBEXBLq_6UrgDapXreQpYWo9iP_GhaVfoSP81nnPY4MHJobNmOXds_yuz0Pz8EPWGh_aSZ-XGOeLxBzzI/s1600/j+stage+4.png" height="178" width="320" /></a></div>
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<span style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;">After the layout was done, I decided to tackle some of the details of the town to continue to build it's character and look. I constructed some basic utility poles, with variations on the transformer, light position, and included one with the alien technology that would be pertinent to a scene I need.</span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-1XYZkfjqjDLQplUtpjkLohus2gvg0IBZeE19QsYcSLscBH9Yoo0w73RZI7tBEXBLq_6UrgDapXreQpYWo9iP_GhaVfoSP81nnPY4MHJobNmOXds_yuz0Pz8EPWGh_aSZ-XGOeLxBzzI/s1600/j+stage+4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMUMwYvgMevxuDwtnEFwr42CStur5tg7pwDB3pxgbQzdpmGhutXx3GTRWNEgKyzcxkQadPVdY5AvCbsCGz1IoI_whvQ9q54ufmTdvuMyQ657ErJUEVGPCzcUObLsMQdW50JaNZOSfsJDM/s1600/j+stage+3A.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_XVIUjSxNOSDN42c8HInrz0RAnChwOXmnQqmithagCBKH6pvjlOx2tdOTVa72qoTghGS5Rq7-NQ-J5kxSOQYrf0pNqx-uZN0vtqx0cEPNr9cAtkgaJkC6PoNEM4Ztl3Zm5SOj3HoVvbQ/s1600/j+stage+4a.png" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_XVIUjSxNOSDN42c8HInrz0RAnChwOXmnQqmithagCBKH6pvjlOx2tdOTVa72qoTghGS5Rq7-NQ-J5kxSOQYrf0pNqx-uZN0vtqx0cEPNr9cAtkgaJkC6PoNEM4Ztl3Zm5SOj3HoVvbQ/s1600/j+stage+4a.png" height="178" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMUMwYvgMevxuDwtnEFwr42CStur5tg7pwDB3pxgbQzdpmGhutXx3GTRWNEgKyzcxkQadPVdY5AvCbsCGz1IoI_whvQ9q54ufmTdvuMyQ657ErJUEVGPCzcUObLsMQdW50JaNZOSfsJDM/s1600/j+stage+3A.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;">Once I had them in place, I started putting in place holder wire....Here is an areal shot showing an idea of where I will lay the wire throughout the town.</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvelrBj9pzwYeIcvMyA7ceCsu-vDtirv3hQu8USQz86QtZ4YKeGsjhD2VB2CtXFvm77OTJ3tAeRpLu9wEp08v4pvJbsKir5V2DIGgg_cA4iBzxETka_hMi4SFWyHYrgwzAVteBNsaVQZM/s1600/j+stage+5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvelrBj9pzwYeIcvMyA7ceCsu-vDtirv3hQu8USQz86QtZ4YKeGsjhD2VB2CtXFvm77OTJ3tAeRpLu9wEp08v4pvJbsKir5V2DIGgg_cA4iBzxETka_hMi4SFWyHYrgwzAVteBNsaVQZM/s1600/j+stage+5.png" height="178" width="320" /></a></div>
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Once I finished with that, I decided to turn my attention to the diner. Here is the table, with some salt/pepper shakers, and a napkin dispenser. I highlighted them in red since I've not mess with any coloring or textures at this point.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEaxuZWWswxo89JRaSXcQdpxfiRLGjW9hmUL0Q8pmA2IoGuQotHDiK9_ftymimYkXIa2qWpYBqPC2FedP6FnUyd2Srv8FhJe2OjcDAFp2W2ZJI80fIWzg4HJhtnIq56R8rHoDD-uX5uoE/s1600/j+stage+5a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEaxuZWWswxo89JRaSXcQdpxfiRLGjW9hmUL0Q8pmA2IoGuQotHDiK9_ftymimYkXIa2qWpYBqPC2FedP6FnUyd2Srv8FhJe2OjcDAFp2W2ZJI80fIWzg4HJhtnIq56R8rHoDD-uX5uoE/s1600/j+stage+5a.png" height="179" width="320" /></a></div>
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The biggest challenge was building the booth seats. I used a sphere as a base and molded it into the ideal shape, and used a tool called Subdivision surface which turned the blocky shape into something more rounded, my hope is that after the colors and textures will give it a leather or cloth appearance when finished. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-YIqwXmj4SfE92nWkaOOiTD2WEIBV1ZXrAEdBYK6JStBEfKbOowKjv09yPZzsIb31rYiyQZefvLxvW1iqZoX6jZTqHFLR_K0pbUtRFRyibIi3M3XBaiRLrswxBbAkMfG2rx51uMw0grg/s1600/j+stage+5b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-YIqwXmj4SfE92nWkaOOiTD2WEIBV1ZXrAEdBYK6JStBEfKbOowKjv09yPZzsIb31rYiyQZefvLxvW1iqZoX6jZTqHFLR_K0pbUtRFRyibIi3M3XBaiRLrswxBbAkMfG2rx51uMw0grg/s1600/j+stage+5b.png" height="178" width="320" /></a></div>
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The finished booth seats....</div>
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I then populated the space with the tables and chairs, using the dummies for reference, making the dinning space in the diner. We'll only be using a fraction of this space for the shot we need, so I'll only focused on a couple of the seats near the windows. </div>
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To be Continued in Part 2....</div>
Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-68392661506376005142015-03-01T13:13:00.001-08:002015-03-01T13:13:17.335-08:00Development Journal - Against the Borlous Empire UpdateWe've had slow progress on this film since we require all the actors to dub all their dialogue due to technical issues the day of the shoot. But now that we have just about everyone done, we're hoping to polish the film scene by scene and have it ready for a Mid-March release date. Plans for festival or showings have yet to be committed.<br />
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<a href="https://www.facebook.com/ABEshortfilm">Check out out webpage for some pics of our people at work!</a>Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-12858159524910977652015-03-01T13:12:00.001-08:002015-03-01T13:12:17.151-08:00Development Journal - Nine Harvesting Workshop <div class="separator" style="clear: both;">
The Nine harvesting workshop is one of the first unique locations we'll see in the trailer. It's suppose to inflict a sci-fi horror/mad man's laboratory feel. It's one of the first sets I've created and I'll be doing it from scratch. </div>
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After sketching out the rough layout of the room, I constructed it and put place holder shapes where the "stasis chambers" would go, and also constructed the rough shapes of the workbench and some of the computers that will be at the station. I'm using the prototype Coalition soldier for high comparison to everything in the room, who stands roughly 6 feet tall.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCw_5cBw6OiDIH3iNh4ghS8yB0Vj21_Vp4qY-67pj6OF-nE-5m0npOm1flQH5yzEo9OsoxEjgU0BS_GYRUId-z_gmKpQpzZ7MPsfa5Tut_yDumuowg3k3VXItFcJG-9iKtddf0VGxO-b4/s1600/stage+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCw_5cBw6OiDIH3iNh4ghS8yB0Vj21_Vp4qY-67pj6OF-nE-5m0npOm1flQH5yzEo9OsoxEjgU0BS_GYRUId-z_gmKpQpzZ7MPsfa5Tut_yDumuowg3k3VXItFcJG-9iKtddf0VGxO-b4/s1600/stage+2.png" height="178" width="320" /></a></div>
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Here, I've created more computer equipment. I had no set design for these props. Everything here I fabricated on my own . The arms would come especially helpful later....</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGAVABHM6cw9GzetBlv7BKgiQ_P43VcgtakmH2cGtGNQPyNKiuvNB7S66DTyDxHjt0C4Ul-s3vkDj9LkifhFhaxErFjtdxFn_v1j_IW-EllVSNU95zbRQ-64PaFpMDxJn_KBzMYcSu0eU/s1600/stage+3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGAVABHM6cw9GzetBlv7BKgiQ_P43VcgtakmH2cGtGNQPyNKiuvNB7S66DTyDxHjt0C4Ul-s3vkDj9LkifhFhaxErFjtdxFn_v1j_IW-EllVSNU95zbRQ-64PaFpMDxJn_KBzMYcSu0eU/s1600/stage+3.png" height="177" width="320" /></a></div>
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When creating the chambers, I reused the arms from the bench, modified the size and the "hands" and started sticking them in places it would make sense for them to be. I also positioned the dummy inside the area as they should be. What you don't see is the glass that will be in place later...</div>
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Here, after assembling the chambers, duplicated them, then created generators and duplicated them, and placed them along the back of the room. It was around this time I started experimented with the lighting since I had the layout of all major objects in place. Light would be coming from the generators, light shining on top of the dummies in the chambers, and the computer equipment on the table, as well as overall ambient light. </div>
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Here, I began adding details to the walls. Ducts, power lines, that kind of thing, also adding more "machines" behind the generators to fill out the room. I also started experimenting with textures to get a feel for what I wanted thing to look like. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGOfUhxhm_qMhhzfkqKEj8BZ_raJ9WixPISvcc1-lUzxm5X-g7rL0HrPuwaYDNhXc3fOwx-xtMZ7Ngo7gotnsMmUm-piWvqv8JB5EQeGdebA8r-cj84ZaaM6DQX2PGEcVnAjL__hhyHU0/s1600/stage+6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGOfUhxhm_qMhhzfkqKEj8BZ_raJ9WixPISvcc1-lUzxm5X-g7rL0HrPuwaYDNhXc3fOwx-xtMZ7Ngo7gotnsMmUm-piWvqv8JB5EQeGdebA8r-cj84ZaaM6DQX2PGEcVnAjL__hhyHU0/s1600/stage+6.png" height="179" width="320" /></a></div>
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Here is another handle of a rendered shot of things thus far. More of the colors/materials/textures are in place. You can see the glass here for the chambers, and we can see how the lighting is looking to fall. There's no ceiling yet.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8L_pQmsVcAhmfGq_Rt-ZJQXxxTNaHmPHBW8xg8Sa3XIsPfsZjTwwVu-KuSCHb3ZXdsm-dklsrTzcsIjRdMBnInznFM-r60F_SxnVw_w2rH0OJ7xxPnVa-wuCO0LW0BftdFKux-sdy5ow/s1600/stage+7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8L_pQmsVcAhmfGq_Rt-ZJQXxxTNaHmPHBW8xg8Sa3XIsPfsZjTwwVu-KuSCHb3ZXdsm-dklsrTzcsIjRdMBnInznFM-r60F_SxnVw_w2rH0OJ7xxPnVa-wuCO0LW0BftdFKux-sdy5ow/s1600/stage+7.png" height="179" width="320" /></a></div>
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Here, more details are added to the walls, including some mock pillars that will be made to look like wood. Props have been added to the table on this show, and we're getting close to the final look here. I also changed the dummies to have a more flesh like appearance. I also changed the monitor to be transparent since the camera sweep will be coming through this direction, and it gives a more futuristic look. </div>
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This is the character that will be moving throughout the scene. Here we have his colors already mapped out but have not tried texturing anything yet. </div>
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Another rendered shot taken from an angle the camera will be in. There's a bit of fine tuning work that needs to happen, plus animating the character and camera movements. I like how the light from the generators has come out, through overall the room needs to be darker - I suspect the lights I set from the computer equipment may be too strong or not the right kind of light I need to set the atmosphere I'd like. </div>
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Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-89988618168270710712015-02-15T08:07:00.001-08:002015-02-15T08:07:31.929-08:00Development Journal 2 - Cassarah Telmar<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrgnnPZzsydYsRzZDGCvH5KiIummr-Dk8BMSFddY6DPIqkY5_-UbuDoSq24S_YSpF-fkEVqbhnI51HbQtXTH3NhiueRQyTHOoIYlGC_qbkBsdOg9Nuk0Ux6T4tRMY1jLW1oTSU736cMlU/s1600/Cass+Test+Costume+1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrgnnPZzsydYsRzZDGCvH5KiIummr-Dk8BMSFddY6DPIqkY5_-UbuDoSq24S_YSpF-fkEVqbhnI51HbQtXTH3NhiueRQyTHOoIYlGC_qbkBsdOg9Nuk0Ux6T4tRMY1jLW1oTSU736cMlU/s1600/Cass+Test+Costume+1.jpg" height="320" width="213" /></a><span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">My second modeling attempt was the second main character Cassarah Telmar. She is the central character of the series, though she's probably the second to last character to have gone through heavy modification before I release the book. I approached her development in a much simplistic way after building James almost entirely modeling from an existing mesh I found online and only building a few parts from scratch. I thought this was the best way to go, and also, to keep as much on one mesh as possible.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbFd3LxaESKf8LyueT6W_zfgg9VCli_GdyJJO8sk4-y7wqoZcwbuz59hb1kiRXrb9GwF4Q22hdFVr1b3t9-7b6IJ3Acl0j1EfiyOTFp_SbclJ1bVbB-pIX-MlvryX5OfG5XU6iXwpM6Y/s1600/c4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbFd3LxaESKf8LyueT6W_zfgg9VCli_GdyJJO8sk4-y7wqoZcwbuz59hb1kiRXrb9GwF4Q22hdFVr1b3t9-7b6IJ3Acl0j1EfiyOTFp_SbclJ1bVbB-pIX-MlvryX5OfG5XU6iXwpM6Y/s1600/c4.jpg" height="178" width="320" /></a></div>
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<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;"><span style="font-size: 13px; line-height: 19.7999992370605px;">Again, I found a free mesh online of a pre-existing character who's outfit closely resembled what the character would wear, I started modifying the mesh heavily as </span></span><span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;"><span style="font-size: 13px; line-height: 19.7999992370605px;">I worked on each area. I also built custom bits such as shoelaces eyelets and belts as well. The pouches are also borrowed from another existing mess I found online. I also built the device from scratch that's in her back pocket which is of my own design pertinent to the series.</span></span><br />
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<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;"><span style="font-size: 13px; line-height: 19.7999992370605px;">It was here I learned that using a plug-in called true symmetry actually breaks the pre-existing mesh along the symmetry line since it's essentially duplicating the side you're working on. It's great to cut down the amount of work, however, I noticed it created a lot of holes which I had to go back and repair. This happened a lot with the James model which I didn't realize. I feel the amount of work I saved myself was worthwhile, especially in creating the boots and gloves. It was really important note as known it was a repairing the body I'm also repairing the face and other parts which makes more work down the road.</span></span><br />
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<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">I think the biggest deviation I made from the last model was that instead of creating a head, I use the pre-existing head of the model this one unlike building a face and attaching it to the base head. It works for now, however I need to modify the mesh to make it more resemble the character in my head. Without having to replace the head, the construction time of the character took a lot less time to develop.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_vbIcE9HDk7MZoSRELFkTC83-KcuAxVK2RUrnv91vo5vBZ0MNfiepeKzjLMJOm8ImQXegLie_Ob6PZyWgJHmIJv6MDWx3ZKPy9GzAT1wUo1djNU_Mj2lpwMF7kuxqvJqGKSKEn4EqzvM/s1600/c4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_vbIcE9HDk7MZoSRELFkTC83-KcuAxVK2RUrnv91vo5vBZ0MNfiepeKzjLMJOm8ImQXegLie_Ob6PZyWgJHmIJv6MDWx3ZKPy9GzAT1wUo1djNU_Mj2lpwMF7kuxqvJqGKSKEn4EqzvM/s1600/c4.png" height="179" width="320" /></a></div>
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<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">With this model I experimented a little more with materials and textures. Also playing around with UV mapping when having some issues with the texturing being uneven. The colors are close to what they will resemble but require further tweaking. With that, I ended my work on this particular model and moved on.</span>Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-62133579983195046192015-01-22T16:30:00.000-08:002015-01-22T16:30:00.395-08:00Development Journal - James Kesumare - Pt 3<div class="separator" style="clear: both; text-align: center;">
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<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">I ended up creating other elements independently such as belts or the chest device that you see him wearing by the end as trying to mold them out of the body would be damn near impossible. I also wanted to challenge myself to create things from scratch and I think I did a fairly good job interpreting what I had in my mind and putting that into a 3-D space.</span><br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">The biggest challenge at this stage of game for me was the face. I decided I was going to attach a face based on Ewan McGregor that I modeled from some reference images. That turned out to be quite a large undertaking. Although in the end I did it, I'm not really satisfied with the results. I will probably end up replacing the entire head on my next test. I'll also be replacing the hair using the Hair tool, which I did not have much experience messing with at this time.</span><br />
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<br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">Comparing the reference image I had created last year for the proposal for the series to the 3-D model I created, all things considered, I think it turned out rather well. The colors, Or materials, that you see for the character are placeholder at best. They give the basic color but there's no texture or any type of intricate design. On my next wave I'll be adding those in once I have had time to experiment with creating materials are finding suitable replacements.</span><br />
<br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">I ended with importing his weapon after I was finished with the model. It was the first object I created, also based off the reference image you see. After approximating the size in relation to the character I decided to leave it at that and call it done, for now.</span><br />
<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;"><br /></span>
<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">Final Image:</span><br />
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<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;"><br /></span>Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-39210221822464627582015-01-21T18:29:00.000-08:002015-01-21T18:29:00.034-08:00Development Journal - James Kesumare - Pt. 2<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">The models I'll be working on are prototype material. What this means that I'll be borrowing from a lot of different messages I find online, though I will also be building stuff from scratch such as any custom gear like weaponry or gadgets, and get a good idea of what the character should look like. They won't be what you see for the trailer, as by that time it will have gone through more revisions by that time.</span><br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">I started with a blank slate of a male figure. The idea was to find clothing that I did not feel comfortable creating myself since this was my very first character made in Cinema 4D. I also decided that his clothes will not be independent of his movements, except for his jacket might have different parts swing independently from the rest of his body. And possibly any custom gear I have to create. So my goal from the get-go was to fin a jacket to modify, and have the main body mesh have his shirt, pants, gloves, and boots.</span><br />
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<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;"><br /></span>Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-48231798414576120842015-01-20T18:23:00.000-08:002015-01-20T18:23:00.119-08:00Development Journal - James Kesumare - Pt. 1<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">The End Begins is an animated series I've been developing for many, many years. It's been a screenplay, a novel, TV series, going back-and-forth between different iterations over the last few years. Most recently, as of three years ago, it became a novel that I released for free online.I made no money, but that wasn't the point. It was a trying time and I needed a creative outlet and it always seems I go back to this story, these characters, this universe, when I need to work or something familiar. </span><br />
<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;"><br /></span>
<span style="background-color: white;"><span style="color: #212121; font-family: Helvetica Neue, Helvetica, Arial, sans-serif;"><span style="font-size: 13px; line-height: 19.7999992370605px;">I've been sitting on the series for about a year and a half, trying to develop the project to pitch series. But lack of funds as well as time up till now have let me to hold off those plans. But I've been learning Cinema 4D for last few weeks and of course the first thing I try to replicate with it is the series. So I have written up a 2 to 2 1/2 minute trailer based on the series and will be doing just about every aspect of character and environment design down to characters environment and so on. I plan to do motion capture for the actual animation, to help speed things up when we are able to do so. Also to give more lifelike movement.</span></span></span><br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><br style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;" /><span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">Today, I'm going to be sharing with you the progress pictures of one of the main characters, James Kesumare (Ke-Sue-Mare). He's one of those characters that's stuck with me for a long long time. I know him so well, I don't really have to do a lot of guessing as to what he looks like.</span><br />
<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;"><br /></span>
<span style="background-color: white; color: #212121; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 19.7999992370605px;">In fact, I even have a reference image I had commissioned last year to base my work off of. </span><br />
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Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-15798182539280668162015-01-19T18:22:00.001-08:002015-01-19T18:22:10.026-08:00Development Journal - IntroductionI decided that I need to keep some record of my progress on project I am working on this year, if for anything to remind me that I am, in fact, doing (lots) of things.<br />
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This also help keep tabs on where I am for those of you our there interested in what I am doing. I'm seldom stagnant, I usually always have something going on.<br />
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With that said, I'll begin with the development of my first 3D character for a pilot I am working on.<br />
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I an scheduling post for the next couple days on my work, with pics included.Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-1960968919689699552015-01-18T12:33:00.001-08:002015-01-18T12:46:33.383-08:00Video Reel and Professional Page Links Added and More House CleaningFinally created and added my video reel to the page, as well as added a screenwriting page as well (forgot I had left that out during the refurbishing). Also added links to my other professional pages and more house cleaning!<br />
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Open to new clients! Email me at Capt.Force@gmail.comAnonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-167644772496540382014-10-16T09:00:00.003-07:002014-10-16T09:00:43.124-07:00Blog going back to basic. So I've put the blog back to a more basic design. I still need to clean up all the gadget stuff on the sides, but this is pretty much how I'll be keeping it for the foreseeable future.<br />
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Not exactly publishing any stories right now, but I've had this blog for years and I don't see a demand for a large change right now, so I'll stick with what works.<br />
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Just about every page has been updated with new information, a new video editing page has been added as well. Once I have a reel put together I'll post that too.<br />
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Hopefully I'll have something to show in the next month. Tah tah!!!Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-61745505927750294332014-10-12T18:17:00.001-07:002014-10-12T18:17:25.727-07:00I'm updating a number of pagesA number of pages are getting revised to reflect my renewed career as a video editor. Keep an eye for new info and pages!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOiMLfG9c3f677ANiH8K9CIrUuxUfAbtDo2txTMwWVux2G0VMAlVDoUjHNMZDUMJE17vzY-ngIdgeMTe2_H88Mz2ElNRGDyo6jk9anPkvFypdkFuBkuwM58kRWrKsVtc3g3DLF_qTDH6c/s1600/working+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOiMLfG9c3f677ANiH8K9CIrUuxUfAbtDo2txTMwWVux2G0VMAlVDoUjHNMZDUMJE17vzY-ngIdgeMTe2_H88Mz2ElNRGDyo6jk9anPkvFypdkFuBkuwM58kRWrKsVtc3g3DLF_qTDH6c/s1600/working+3.jpg" height="239" width="320" /></a></div>
Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-47583046099681665172014-09-14T02:36:00.001-07:002014-09-14T02:36:19.802-07:00More Clean UpAs I may have mentioned before, this blog will pretty much remain static and I'll update it with new information as needed.<br />
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I'll be adding a Video Editing section in the future as I've begun re-entering the field, editing my first film in over 6 years.<br />
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<a href="https://www.facebook.com/ABEshortfilm">You can check out it's FB page here. Enjoy!!!</a>Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-59161695105902856212014-02-26T12:31:00.003-08:002014-02-26T12:31:39.101-08:00Cleaning Up PagesDoing some more updates on the FAQ and to the Voice Acting page. Not much else to announce right now. Stay Classy!Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-75120309982909473552014-01-27T13:38:00.001-08:002014-01-27T13:38:51.186-08:00New Update Coming to Excerpts!I'm updating my excerpts right now! Should be done in a few hours! Have a look and email me if you're interested in seeing the whole thing!Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-30499369568532742842013-12-28T11:34:00.003-08:002013-12-28T11:34:36.540-08:00Revisions to the WebsiteHello all!<div>
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Despite my best efforts I have not been able to maintain this blog since moving to Austin, Texas. My focus has been to get myself up and running here and things like this, mostly without a lot of serious updates to relay, is not a concern. So this site will remain static for the foreseeable future until I have something worth updating you. </div>
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Peace and love! </div>
Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-62180997583431324182013-04-21T15:27:00.000-07:002013-04-21T15:27:06.754-07:00Screenplay excerpts now up!I've combined a few excerpts from my recent script work online through Google Drive. Follow the link above and it'll take you to them!<br />
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That's all for today. Later!Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-19241371796632157572013-03-25T13:55:00.001-07:002013-04-16T20:10:56.384-07:00Film, Script, and Voice Over UpdateSo a quick bit about what's been going on.<br />
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Lana and Gerald, after funding had closed, raised over $2,000 from outside investors thanks to Carrie Evans, our producer and casting direction, for holding a short film festival. She is amazing! Lana and Gerald shoot this week and we're all pretty stoked about it. I'll be Second Assistant Director on the project, as well as taking on a couple of the minor roles in the production. We hope to have that ready sometime this year.<br />
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Writing wise I've been working on various script projects here and there. Three have been at the center of my writing world, although I'm not ready to publicly announce what those projects are yet. What I will say is one is a short film, one is a radio drama, and another is a feature length animation project. More on those at a later date.<br />
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In the voice acting world, I was contacted by the guys at Chaos Studios again, those who made Wolfception, a Machinma I was a part of last year, for another part. I look forward to seeing what they put together this time. <br />
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Otherwise, life in general is just one continuous adventure. I'll keep you posted as I do -sporadically yet meticulously detailed. <br />
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Take care!!Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-70159482318031509242013-01-31T16:34:00.001-08:002013-01-31T16:39:18.977-08:00Wow, been awhile! So here's an update on Me!Well, yep it's been a couple months since November. Sorry about that. It seemed more and more piled upon my plate during these last few months and things are finally calm enough that I can focus on other things.<br />
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These days I've been helping <a class="g-profile" href="http://plus.google.com/105283218198520380739" target="_blank">+Nathan Bayless</a> develop a film project, Lana and Gerald! Our campaign needs a little boost!<br />
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<iframe frameborder="0" height="486px" scrolling="no" src="http://www.indiegogo.com/project/318780/widget" width="224px"></iframe><br />
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In the writing world, I've been working on a lot of short film screenplays as well as one larger project that's nearing completion, thankfully. I had been diligently working on The Rise of the Gate Keepers in November but I've hit a stumbling block and I'm rethinking it a bit, which might take me 'almost' back to square one with it - but we'll see.<br />
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That's it for now. I'm working on a series of "How I do It" segments. More for me but maybe I'll turn it into a series or something. Not sure yet, can't really afford to overload my plate right now, as it is all ready is. Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-31521077696038198302012-10-30T10:33:00.001-07:002012-10-30T10:33:15.352-07:00Small UpdateHello all! Just thought I'd drop a line to let you know what I was up too.<br />
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As you may have noticed the format of the website has changed. I'm currently working on revamping this blog while working on a brand new website. The new site which I'll announce sometimes next month, will be a stripped down version of Stories of
the Sleepless Mind and my hope is to project a more professional image.<br />
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I don't know at this time if I will get rid of the original site altogether or not. I have invested a number of years into this blog so I don't just want to drop it. But we will see what my needs are come November and go from there. At the very least the new site will be a more professional site I
will direct potential clients and this blog address will be a more personal venue talking about my week to week activities. <br />
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Sit tight with me as I try to sort this out. I hope to have some more news in November.<br />
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Keep in Touch!Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0tag:blogger.com,1999:blog-3380840534956684327.post-59283898539732383212012-08-15T12:20:00.002-07:002012-09-07T16:19:04.428-07:00Temporary HiatusHello all!<br />
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First I'd like to say once again thank you to Making Connections and everyone who participated in the blog tour. I'll repost the list soon but if you want, check out my post from this past week to see what you might have missed!<br />
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Second, I'm taking a hiatus from my online life for a while. I'm making some radical life changes at the moment and being online, let alone writing, has to take a back seat until it's sorted out.<br />
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I plan to release Blender (Caleb's short story) sometime in September but there's no concrete date yet.<br />
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Until next time - be well and be excellent!Anonymoushttp://www.blogger.com/profile/05264601190129211824noreply@blogger.com0